Tenderfoot Tactics
Details: Video game
Initial Release Date: October 21, 2020
Publisher: Ice Water Games
Designer: Badru
Developers: Isa Hutchinson, Zoe Vartanian, Madison Pathe, Michael Bell, Badru, Taylor Thomas
Platforms: Microsoft Windows, Linux, Macintosh operating systems
Genres: Indie game, Role-playing Video Game, Strategy game, Strategy Video Game, Adventure game
Description: For a generation, the terrible Fog - one vast, voiceless, and cruel spirit - has been eating the once-thick forests of the mainland. Now, with nowhere left to call home, and granted magic by the friendly spirits of the archipelago, one small party of would-be adventurers sets out. Find a way to save the many goblin towns of the rocky coast, discover the truth of the Fog, and, if possible, put an end to it. Raise a ridge of stone to block the enemy's approach. Flick an ember into the brush where enemy archers hide, then push a swell of water to intercept the flames before they endanger your own side. Evolve your party into a well rounded squad to better control the wild complexity of nature, or specialize and hazard the risks. Featuring: vast open-world exploration highly interactive natural systems such as terrain height, soil moisture, plant growth, fluid flow, heat and fire 25+ goblin evolutions: shamans, druids, warlocks, wights, lavamancers, bog witches, knights, and more - For now this is a small window into a very large project. Make sure to wishlist and follow (here and elsewhere) so you see updates as more of the game becomes showable!
Initial Release Date: October 21, 2020
Publisher: Ice Water Games
Designer: Badru
Developers: Isa Hutchinson, Zoe Vartanian, Madison Pathe, Michael Bell, Badru, Taylor Thomas
Platforms: Microsoft Windows, Linux, Macintosh operating systems
Genres: Indie game, Role-playing Video Game, Strategy game, Strategy Video Game, Adventure game
Description: For a generation, the terrible Fog - one vast, voiceless, and cruel spirit - has been eating the once-thick forests of the mainland. Now, with nowhere left to call home, and granted magic by the friendly spirits of the archipelago, one small party of would-be adventurers sets out. Find a way to save the many goblin towns of the rocky coast, discover the truth of the Fog, and, if possible, put an end to it. Raise a ridge of stone to block the enemy's approach. Flick an ember into the brush where enemy archers hide, then push a swell of water to intercept the flames before they endanger your own side. Evolve your party into a well rounded squad to better control the wild complexity of nature, or specialize and hazard the risks. Featuring: vast open-world exploration highly interactive natural systems such as terrain height, soil moisture, plant growth, fluid flow, heat and fire 25+ goblin evolutions: shamans, druids, warlocks, wights, lavamancers, bog witches, knights, and more - For now this is a small window into a very large project. Make sure to wishlist and follow (here and elsewhere) so you see updates as more of the game becomes showable!