Wizard's Lair
Details: Video game
Initial Release Date: 1985
Designer: Stephen Crow
Genre: Action-adventure game
Developers: Bubble Bus Software, Stephen Crow
Platforms: ZX Spectrum, Commodore 64, Amstrad CPC, MSX, Exos Basic
Publishers: Bubble Bus Software, Blue Ribbon
Description: "When you leave Angston, you enter " The Wilderness". It is composed of a map area 80 x 160 spaces. Each " space" can be one of many different terrain types, including mountains, grassland, marsh, forest, water, etc.Within the Wilderness are 4 towns (Angston, Forestview, Mountainview, and Oceanview. A fifth, Thieves' Hollow, is hidden and clues to its whereabouts as well as how to enter it once you find it is acquired from townspeople and a hermit. The four towns start on the north central coast (Angston), and end on the south central coast (Oceanview). They are roughly the same distance apart, and stay more less centered between the east and west coasts..."
Initial Release Date: 1985
Designer: Stephen Crow
Genre: Action-adventure game
Developers: Bubble Bus Software, Stephen Crow
Platforms: ZX Spectrum, Commodore 64, Amstrad CPC, MSX, Exos Basic
Publishers: Bubble Bus Software, Blue Ribbon
Description: "When you leave Angston, you enter " The Wilderness". It is composed of a map area 80 x 160 spaces. Each " space" can be one of many different terrain types, including mountains, grassland, marsh, forest, water, etc.Within the Wilderness are 4 towns (Angston, Forestview, Mountainview, and Oceanview. A fifth, Thieves' Hollow, is hidden and clues to its whereabouts as well as how to enter it once you find it is acquired from townspeople and a hermit. The four towns start on the north central coast (Angston), and end on the south central coast (Oceanview). They are roughly the same distance apart, and stay more less centered between the east and west coasts..."