Red Asphalt
Details: Video game
Initial Release Date: November 30, 1998
Developer: Interplay Entertainment
Genre: Vehicular combat game
Publisher: Interplay Entertainment
Platform: PlayStation
Description: Interplay's Red Asphalt is one of the most interesting racing games to come along in a while. Rather than just using speed to win races, you have at your disposal front and rear guns to take out the competition as you overtake them. In addition, the game features a (very slight) RPG element, as you are awarded experience points for winning races. Along with WipeOut XL, Twisted Metal, and Destruction Derby, Red Asphalt proves that racing games can be more than just driving in circles. Sure, the game is packed with all kinds of plasma guns, oil slicks, and even napalm, but the emphasis here is still on racing. Killing off your enemies is simply a means to get ahead. They don't really die anyway, they're just forced to lose five seconds of race time or so, waiting for a replacement car to drop on the track. If you win races, you gain experience points (to raise your driver's driving, targeting accuracy, and damage stats), cash (usable to buy armor, more powerful weapons, nitros, or whole new cars), and "chaos" points, which are required to advance to new worlds.
Initial Release Date: November 30, 1998
Developer: Interplay Entertainment
Genre: Vehicular combat game
Publisher: Interplay Entertainment
Platform: PlayStation
Description: Interplay's Red Asphalt is one of the most interesting racing games to come along in a while. Rather than just using speed to win races, you have at your disposal front and rear guns to take out the competition as you overtake them. In addition, the game features a (very slight) RPG element, as you are awarded experience points for winning races. Along with WipeOut XL, Twisted Metal, and Destruction Derby, Red Asphalt proves that racing games can be more than just driving in circles. Sure, the game is packed with all kinds of plasma guns, oil slicks, and even napalm, but the emphasis here is still on racing. Killing off your enemies is simply a means to get ahead. They don't really die anyway, they're just forced to lose five seconds of race time or so, waiting for a replacement car to drop on the track. If you win races, you gain experience points (to raise your driver's driving, targeting accuracy, and damage stats), cash (usable to buy armor, more powerful weapons, nitros, or whole new cars), and "chaos" points, which are required to advance to new worlds.