Mirror's Edge
Details: Video game series
Developers: DICE, EA Mobile, Borne Games, IronMonkey Studios
Designers: Jarrad Trudgen, Viljar Sommerbakk
Publishers: Electronic Arts, EA Mobile
Description: Refreshing look of Mirror’s Edge made this first-person action platformer recognizable even by people who have never played it before. The City of the “utopian” society is highly monitored by the totalitarian military groups. Players will take control of the female protagonist, named Faith, a specially trained Runner, master of parkour that delivers physical documents in the city, where every form of communication is watched. Her sister is framed for murder, and Faith must follow the clues to the identity of the murderer, with only lead being a note saying Icarus. Distinct visuals of the game form the bright white city, which Faith has to navigate through, jumping across rooftops, running on walls and climbing scaffolding. Color-coded elements of the environment guiding players as to where they can progress. Special attention to the camera that will bob up in down in accordance with the movement, trying to recreate the actual vision, and not a fixed video feed. Even though Mirror’s Edge has a combat system, it’s not the main focus, which makes it scarce.
Developers: DICE, EA Mobile, Borne Games, IronMonkey Studios
Designers: Jarrad Trudgen, Viljar Sommerbakk
Publishers: Electronic Arts, EA Mobile
Description: Refreshing look of Mirror’s Edge made this first-person action platformer recognizable even by people who have never played it before. The City of the “utopian” society is highly monitored by the totalitarian military groups. Players will take control of the female protagonist, named Faith, a specially trained Runner, master of parkour that delivers physical documents in the city, where every form of communication is watched. Her sister is framed for murder, and Faith must follow the clues to the identity of the murderer, with only lead being a note saying Icarus. Distinct visuals of the game form the bright white city, which Faith has to navigate through, jumping across rooftops, running on walls and climbing scaffolding. Color-coded elements of the environment guiding players as to where they can progress. Special attention to the camera that will bob up in down in accordance with the movement, trying to recreate the actual vision, and not a fixed video feed. Even though Mirror’s Edge has a combat system, it’s not the main focus, which makes it scarce.