Know by heart
Details: Video game
Developer: Ice-Pick Lodge
Publisher: Ice-Pick Lodge
Platform: Microsoft Windows
Genres: Adventure game, Indie game, Adventure
Description: “Know by heart...” is a game about accepting loss. The plot, the music, the intuitive gameplay and atmospheric mini-games work together to weave an illusion of briefly returning to one’s childhood and inevitably growing up, the feeling of time slipping through our fingers. Players will be immersed into the quiet life of a provincial Russian town, where traces and echoes of the Soviet era can still be seen and heard. Misha, the protagonist, is stuck in his monotonous, dead-end job, until one day the routine is shattered as his school crush returns to town. For the first time in years Misha regains hope of escaping the ennui of his daily life. A brief but tumultuous episode of the town’s life is interwoven with the story of a gang of childhood friends coming back together. It’s up to them to journey down memory lanes and rekindle their friendship, but their memories of the past and the very bonds between them become threatened... Features ~5 hours of sentimental adventure The atmosphere of a post-Soviet provincial town at the turn of the century An emotional plot with non-linear elements and several endings Game mechanics representing thoughts and memories of the protagonist A collection of evocative mini-games Piano soundtrack composed in modern neoclassical style A nostalgic project led by Ayrat Zakirov, the CTO of Ice-Pick Lodge. Events of the game will unfold in the Russian province. The protagonist, Misha, is about to reunite with his childhood friends after spending a long time apart. Together they will revisit old memories, rediscover common ground, and rekindle their friendship. Alas, this joyous reunion will soon be ruined by something beyond their control.
Developer: Ice-Pick Lodge
Publisher: Ice-Pick Lodge
Platform: Microsoft Windows
Genres: Adventure game, Indie game, Adventure
Description: “Know by heart...” is a game about accepting loss. The plot, the music, the intuitive gameplay and atmospheric mini-games work together to weave an illusion of briefly returning to one’s childhood and inevitably growing up, the feeling of time slipping through our fingers. Players will be immersed into the quiet life of a provincial Russian town, where traces and echoes of the Soviet era can still be seen and heard. Misha, the protagonist, is stuck in his monotonous, dead-end job, until one day the routine is shattered as his school crush returns to town. For the first time in years Misha regains hope of escaping the ennui of his daily life. A brief but tumultuous episode of the town’s life is interwoven with the story of a gang of childhood friends coming back together. It’s up to them to journey down memory lanes and rekindle their friendship, but their memories of the past and the very bonds between them become threatened... Features ~5 hours of sentimental adventure The atmosphere of a post-Soviet provincial town at the turn of the century An emotional plot with non-linear elements and several endings Game mechanics representing thoughts and memories of the protagonist A collection of evocative mini-games Piano soundtrack composed in modern neoclassical style A nostalgic project led by Ayrat Zakirov, the CTO of Ice-Pick Lodge. Events of the game will unfold in the Russian province. The protagonist, Misha, is about to reunite with his childhood friends after spending a long time apart. Together they will revisit old memories, rediscover common ground, and rekindle their friendship. Alas, this joyous reunion will soon be ruined by something beyond their control.