Going Medieval
Details: Video game
Developers: Foxy Voxel, Gramophone Games
Publishers: The Irregular Corporation, Gramophone Games
Platforms: Microsoft Windows, Linux
Genres: Indie game, Real-time strategy, Simulation, Strategy
Description: Going Medieval is a realistic medieval sandbox colony sim where you guide a group of survivors in a disease-stricken world and protect them from outlaws, barbarians, and the folly of their ways.Enter a classless, borderless, lawless post-calamity age. What happened in the past depends on who you ask - there are as many versions of the story as there are villagers, but they know that they must adapt in order to survive. Give them a job and they’ll work hard - they just might make it.SURVIVEYour villagers are autonomous creatures who will perform any tasks you assign them. The more time Dave spends hunting, the more efficient he’ll get, bringing home better quality meats that’ll keep you through the winter. Restore your position as an apex predator and look at who‘s no longer afraid of the big, bad pack of wolves! All it takes to get there is to...PRIORITIZEThe villagers can do anything you set their mind to. Use the Schedule Board to see who got good at what, and let them do more of that. Achieve peak productivity by balancing the villagers possibilities with your present needs, prioritize their tasks to let your village grow efficiently. Check in often to see if you have any spare hands about, because if you want to survive, you've got to…PROGRESSThe medieval ages weren't very fun, and you can help your villagers grow right out of them. Amidst the Stoves, Tailor emporiums, Stonemason’s benches and more, look for a Research station. Not everyone‘s cut out for physical work – you might have a scholar in your midst! Let him figure out the riddle of steel and lead the way to better technology and quality of life.Despite your best intentions, everything you do in Going Medieval has consequences. Any number of threats can manifest outside your village walls: Packs of wild animals – fire keeps feral creatures away Enemy raids – less likely to happen in fortified villages Catastrophes – some natural, some frankly self-inflicted Poor town management – a total village wipeout is the best teacherOptimize your village into a fortified utopia or drive it into the dirt. The foundation of Going Medieval is a realistic sandbox where you must learn from your experiences and environment, and then use this knowledge to adapt faster and optimize smarter.Realistic Medieval TechnologyGoing Medieval building, production, agriculture, and architecture are almost as demanding as their real world counterparts, abstracted only so much to make the game fun. The 3D grid even enables multi-story building. We’re not saying you could build a real house after playing Going Medieval, but… maybe a yurt?Early AccessIt is our obligation to present as many meaningful mechanics as possible for you to feel like a real medieval lord, so Going Medieval will be first launched with a functional set of rules and features. The rules, features, options, and technology trees will evolve according to player feedback and community suggestions.
Developers: Foxy Voxel, Gramophone Games
Publishers: The Irregular Corporation, Gramophone Games
Platforms: Microsoft Windows, Linux
Genres: Indie game, Real-time strategy, Simulation, Strategy
Description: Going Medieval is a realistic medieval sandbox colony sim where you guide a group of survivors in a disease-stricken world and protect them from outlaws, barbarians, and the folly of their ways.Enter a classless, borderless, lawless post-calamity age. What happened in the past depends on who you ask - there are as many versions of the story as there are villagers, but they know that they must adapt in order to survive. Give them a job and they’ll work hard - they just might make it.SURVIVEYour villagers are autonomous creatures who will perform any tasks you assign them. The more time Dave spends hunting, the more efficient he’ll get, bringing home better quality meats that’ll keep you through the winter. Restore your position as an apex predator and look at who‘s no longer afraid of the big, bad pack of wolves! All it takes to get there is to...PRIORITIZEThe villagers can do anything you set their mind to. Use the Schedule Board to see who got good at what, and let them do more of that. Achieve peak productivity by balancing the villagers possibilities with your present needs, prioritize their tasks to let your village grow efficiently. Check in often to see if you have any spare hands about, because if you want to survive, you've got to…PROGRESSThe medieval ages weren't very fun, and you can help your villagers grow right out of them. Amidst the Stoves, Tailor emporiums, Stonemason’s benches and more, look for a Research station. Not everyone‘s cut out for physical work – you might have a scholar in your midst! Let him figure out the riddle of steel and lead the way to better technology and quality of life.Despite your best intentions, everything you do in Going Medieval has consequences. Any number of threats can manifest outside your village walls: Packs of wild animals – fire keeps feral creatures away Enemy raids – less likely to happen in fortified villages Catastrophes – some natural, some frankly self-inflicted Poor town management – a total village wipeout is the best teacherOptimize your village into a fortified utopia or drive it into the dirt. The foundation of Going Medieval is a realistic sandbox where you must learn from your experiences and environment, and then use this knowledge to adapt faster and optimize smarter.Realistic Medieval TechnologyGoing Medieval building, production, agriculture, and architecture are almost as demanding as their real world counterparts, abstracted only so much to make the game fun. The 3D grid even enables multi-story building. We’re not saying you could build a real house after playing Going Medieval, but… maybe a yurt?Early AccessIt is our obligation to present as many meaningful mechanics as possible for you to feel like a real medieval lord, so Going Medieval will be first launched with a functional set of rules and features. The rules, features, options, and technology trees will evolve according to player feedback and community suggestions.