EVE Online
Details: Video game series
Developer: CCP Games
Designers: Andrew Willans, Erich Cooper
Publishers: CCP Games, Oculus VR, Atari, Simon & Schuster Interactive, Sony Interactive Entertainment, Crucial Entertainment
Description: Eve Online is a massively multiplayer role-playing game and space simulator. The games initially required the monthly subscription but later got the limited free-to-play version. EVE Online is set in an expansive sci-fi world. The player controls starship and has the freedom to explore the in-game world at his own pace. There are many diffident activities for players ranging from quiet trading, mining, and manufacturing to full-on real-time space battles that can last for many hours and include hundreds of players. One of the game’s main features is freedom of player interaction. Many aspects of the game such as economics can be described as player-driven. Players can form corporations and alliances that can conquer some of the game’s 7800+ star systems. This leads to a lot of unique and unscripted situations affecting in-game politics and economics. Another notable part of the game is that real-world money can be used to buy different items that sometimes can cost hundreds of dollars.
Developer: CCP Games
Designers: Andrew Willans, Erich Cooper
Publishers: CCP Games, Oculus VR, Atari, Simon & Schuster Interactive, Sony Interactive Entertainment, Crucial Entertainment
Description: Eve Online is a massively multiplayer role-playing game and space simulator. The games initially required the monthly subscription but later got the limited free-to-play version. EVE Online is set in an expansive sci-fi world. The player controls starship and has the freedom to explore the in-game world at his own pace. There are many diffident activities for players ranging from quiet trading, mining, and manufacturing to full-on real-time space battles that can last for many hours and include hundreds of players. One of the game’s main features is freedom of player interaction. Many aspects of the game such as economics can be described as player-driven. Players can form corporations and alliances that can conquer some of the game’s 7800+ star systems. This leads to a lot of unique and unscripted situations affecting in-game politics and economics. Another notable part of the game is that real-world money can be used to buy different items that sometimes can cost hundreds of dollars.