Commandos: Beyond the Call of Duty
Details: Video game
Initial Release Date: 1999
Developer: Pyro Studios
Series: Commandos
Publishers: Kalypso Media Digital Ltd., Eidos Interactive, Sold Out Sales & Marketing Limited
Genres: Action game, Real-time tactics, Tactical wargame
Platform: Microsoft Windows
Description: Commandos: Beyond the Call of Duty is a real-time tactical strategy game with stealth elements. The game serves as a standalone expansion to the original release of Commandos, set during the WWII. The player leads a squad of different operatives in the field of battle, tasked with different discreet missions. The expansion pack adds a new character to the playable roster and expands the capabilities of other soldiers at player’s command. As in the base game, each mission features an objective, such as retrieving documents or destroying a strategic object, and each time it requires a different strategy on how to approach the enemies and achieve the goal of the mission. Every playable character has unique skills, with some having infiltration and concealment abilities, others capable of distracting the enemy and wreaking havoc upon them, and so on. The graphical composition of the game fits its time of release, with voxel surroundings and an isometric view of the mission’s map bringing joy to the eyes of veteran players and new coming fans of retro games alike.
Initial Release Date: 1999
Developer: Pyro Studios
Series: Commandos
Publishers: Kalypso Media Digital Ltd., Eidos Interactive, Sold Out Sales & Marketing Limited
Genres: Action game, Real-time tactics, Tactical wargame
Platform: Microsoft Windows
Description: Commandos: Beyond the Call of Duty is a real-time tactical strategy game with stealth elements. The game serves as a standalone expansion to the original release of Commandos, set during the WWII. The player leads a squad of different operatives in the field of battle, tasked with different discreet missions. The expansion pack adds a new character to the playable roster and expands the capabilities of other soldiers at player’s command. As in the base game, each mission features an objective, such as retrieving documents or destroying a strategic object, and each time it requires a different strategy on how to approach the enemies and achieve the goal of the mission. Every playable character has unique skills, with some having infiltration and concealment abilities, others capable of distracting the enemy and wreaking havoc upon them, and so on. The graphical composition of the game fits its time of release, with voxel surroundings and an isometric view of the mission’s map bringing joy to the eyes of veteran players and new coming fans of retro games alike.