12 orbits
Details: Video game
Initial Release Date: October 24, 2016
Developer: Roman J. Uhlig
Publisher: Roman J. Uhlig
Platforms: Nintendo Switch, Microsoft Windows, Linux, macOS, Macintosh operating systems
Genres: Action game, Indie game, Casual game, Party, Sports
Description: 12 orbits is the only local multiplayer game for 2-12 people at once, no matter what you play on. If you can read this, be it on a PC, a laptop or even a tablet, you probably have everything you need. Additional controllers are supported, but not required unless you prefer to have a little more elbow room.The game can be set up in seconds, even for 12 players at once. Rounds take about 5 minutes each. 12 orbits is friendly, competitive and a little chaotic. It is simple enough to quickly teach a group how to play it, but varied and deep enough to keep them entertained for a long time.You can choose from 4 game modes, two of them for teams, with each one focused on a different playstyle. All of them adjust to any number of players from 2 - 12, so you can start small and add players as they come along.Features Competitive local multiplayer for everyone at once. Anywhere. On anything. 4 vastly different game modes to choose from Setup takes seconds, even for 12 players at once The basic mechanics are simple and can be taught to a group quickly ...yet they provide you with a lot of room for mastery and competition One Switch accessibleGame Modes▶ Arena Fill the arena with spheres of your own color and avoid those of your opponents. A bullet hell game that constantly grows more intense. ▶ Multiball (Teams) Kind of like football, but with exploding goals and multiple balls at once, which change color all the time.▶ Trails Collect spheres to grow longer than your opponents. Then block their path and pay attention to your own. And should the other players try to keep their distance, just fling your spheres at them.▶ Blizzard (Teams) Defend against a whole shower of spheres at once, and send them right back where they came from.FAQ My keyboard / touchscreen supports only 3 – 5 inputs at a time.Will this even work? Yes! 12 orbits needs only one button per player, and never requires button mashing or keeping that button pressed down. This makes it highly unlikely for too many buttons to ever be pressed during the same frame, even with 12 players at once.There is only partial controller support. Does this mean I cannot play from my couch / in Big Picture Mode? The game can be controlled entirely with a gamepad. But you will have to press Enter once to skip the launcher, that's why I cannot say it has full controller support. Sorry about that.Is there a colorblind mode? Not yet, unfortunately. Depending on the type of colorblindness, playing with all 12 players at once will be difficult at this time, as each avatar is identified only by color. For fewer players, a suitable set of colors can be selected. Proper support for (partial) color blindness is planned, but it is unavailable as it goes right now.Since this is a one-button game, does it also support One Switch inputs? Yes, including the menus. More information on this can be found here http://12orbits.com/OneSwitch.html
Initial Release Date: October 24, 2016
Developer: Roman J. Uhlig
Publisher: Roman J. Uhlig
Platforms: Nintendo Switch, Microsoft Windows, Linux, macOS, Macintosh operating systems
Genres: Action game, Indie game, Casual game, Party, Sports
Description: 12 orbits is the only local multiplayer game for 2-12 people at once, no matter what you play on. If you can read this, be it on a PC, a laptop or even a tablet, you probably have everything you need. Additional controllers are supported, but not required unless you prefer to have a little more elbow room.The game can be set up in seconds, even for 12 players at once. Rounds take about 5 minutes each. 12 orbits is friendly, competitive and a little chaotic. It is simple enough to quickly teach a group how to play it, but varied and deep enough to keep them entertained for a long time.You can choose from 4 game modes, two of them for teams, with each one focused on a different playstyle. All of them adjust to any number of players from 2 - 12, so you can start small and add players as they come along.Features Competitive local multiplayer for everyone at once. Anywhere. On anything. 4 vastly different game modes to choose from Setup takes seconds, even for 12 players at once The basic mechanics are simple and can be taught to a group quickly ...yet they provide you with a lot of room for mastery and competition One Switch accessibleGame Modes▶ Arena Fill the arena with spheres of your own color and avoid those of your opponents. A bullet hell game that constantly grows more intense. ▶ Multiball (Teams) Kind of like football, but with exploding goals and multiple balls at once, which change color all the time.▶ Trails Collect spheres to grow longer than your opponents. Then block their path and pay attention to your own. And should the other players try to keep their distance, just fling your spheres at them.▶ Blizzard (Teams) Defend against a whole shower of spheres at once, and send them right back where they came from.FAQ My keyboard / touchscreen supports only 3 – 5 inputs at a time.Will this even work? Yes! 12 orbits needs only one button per player, and never requires button mashing or keeping that button pressed down. This makes it highly unlikely for too many buttons to ever be pressed during the same frame, even with 12 players at once.There is only partial controller support. Does this mean I cannot play from my couch / in Big Picture Mode? The game can be controlled entirely with a gamepad. But you will have to press Enter once to skip the launcher, that's why I cannot say it has full controller support. Sorry about that.Is there a colorblind mode? Not yet, unfortunately. Depending on the type of colorblindness, playing with all 12 players at once will be difficult at this time, as each avatar is identified only by color. For fewer players, a suitable set of colors can be selected. Proper support for (partial) color blindness is planned, but it is unavailable as it goes right now.Since this is a one-button game, does it also support One Switch inputs? Yes, including the menus. More information on this can be found here http://12orbits.com/OneSwitch.html